This is my entry for 2009s Dominance War IV. The class was Machine-Cyborg.
I created a base mesh in Modo, sculpted a high detailed version in ZBrush where I baked the normal maps out. I then surfaced the character back in Modo and baked out the rest of my textures.These would be used as base textures in which I detailed and finished in Photoshop.
Here is the brake down of the character.
Wireframe: Character Only: 9987 Tris